![]() Since running the animation relied on the processing power of a desktop computer, this worked out fine. Animating vector art was advantageous because of the small file size. When Flash was first developed, the goal was to create animations for the Web, and bandwidth was the main issue. This technique has been used in game development for years because it requires the least amount of processing power the Graphics Processing Unit (GPU) does the heavy work. In a game, you create the animation by loading this single image and moving it quickly from one coordinate to another. Generating sprite sheets in Flash CS6 is quite simple: Create a pixel-based animation and put all the sprites in one large flat image file.
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