![]() It describes the design and implementation of game mechanics and rules, interaction, and art effects. ![]() Then, we introduce the music game Don’t Be Popcorn designed by the authors. Firstly, this paper reviews the theoretical and experimental researches on HCI in music games, references and analyzes the existing representative cases of music games, and constructs a relational model consisting of music game mechanics and players’ decision making. ![]() This paper will focus on the relationship between the Human-Computer interaction mechanism of music games and players’ game behavior decisions, and analyze the causes. The development of entertainment industry promotes the research on Human-Computer interaction of music games. Music games provide a series of frequent, accurate, powerful, and rhythmic interactions for players via unique game mechanics and rule settings, guiding them to use auditory and visual cues in the scene.
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